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Glintseeker Island puts a darker spin on the cozy life sim formula

  • Writer: Paula Vaynshteyn
    Paula Vaynshteyn
  • 23 minutes ago
  • 4 min read

I love pixel life sim games, but I'm the first to admit that it can be difficult to stand out from the ocean of games within the genre. Still, it is possible if you go down a slightly different and possibly darker yet still cozy route, as evidenced by Glintseeker Island.


What sets Glintseeker Island apart isn't the story, although from what I've seen in the demo it's full of intrigue and I'm left desperately wanting more. No, the stand-out qualities of this life sim lie in some familiar but not overdone mechanics, and the absence of others that usually end up becoming outright tedious.


The memory game

Finding the sledgehammer in Glintseeker Island

Glintseeker Island begins with a familiar trope: you're washed up on the shores of an island, you've got no memory, and now you're stranded. Thankfully, the island isn't uninhabited, and you're soon discovered by two magical folk who drag you inland to a somewhat run-down cabin in the woods. You wake up the next morning confused, alone, and rightfully full of questions. 


Thankfully, your rescuers left you a handy note and a backpack, so at least you have something to your name even if there's nothing inside yet. 


After venturing out to find the mysterious note writer and picking up a sledgehammer that's conveniently left in your path, things start to veer off course. They're not where they said they'd be (because that would be far too convenient, obviously), and you're immediately thrown headfirst into the mines to find them. 


Hardly a warm welcome to village life, but I guess it could be worse. 


This experience is mine

The mining mini-game in Glintseeker Island

So, armed with nothing but a recently acquired sledgehammer and a mind full of questions, we enter the mines. We don't have to look far for the letter writer, who just so happens to be standing behind a terribly positioned wall just inside the entrance. They go on to give us a tutorial for my favorite mechanic in Glintseeker Island: mining.  


If you've ever played Gemporium or Pokémon Diamond/Pearl, what I'm about to explain will be very familiar to you. 


In Glintseeker Island, you don't get resources by simply breaking rocks dotted around the mines. I mean, you can break them, and it is very satisfying to do, especially if a monster happens to get caught in the swing. However, the real gems and treasures are found hidden inside the walls. 


Along the walls of the mines, there are glittering sections that you can interact with. After doing so, you need to carefully use your sledgehammer (and other tools later on) to uncover a number of hidden items before the crack at the top of the screen becomes full width and the wall collapses. 


As I said, this isn't exactly a new mechanic to me, but I was incredibly happy to see it again in this dark and cozy indie game while playing the demo. 


Testing my talent at Tetris

Inventory management like Tetris in Glintseeker Island

Another not entirely unfamiliar but absolutely welcome mechanic in Glintseeker Island is the inventory management system. Instead of being able to store stacks and stacks of items in your backpack, you have to play Tetris with differently shaped resources, leaving you no choice but to leave things behind forever if you run out of space.


The lack of freedom to hunt resources for hours sounds like it would become frustrating, but it actually adds a secondary level of challenge to the game. Instead of heading straight down into the mines and chipping away at the walls for hours at a time, you actually have to plan to run out of space. You have to decide what's important and what isn't. You have to sacrifice things that seem random at the time but will probably be necessary for something later.


This limited storage system applies to your main storage, too. You can't just dump all of your random found items into boxes and forget about them; space is at a premium every step of the way, so choices have to be made.


Admittedly, I've only managed to reach floor three of the mines before running out of space and having to make a hasty retreat. This is a problem because your progress through the mines only saves every five floors, so planning what to leave behind is super important if you want to go deeper.


Ta-ta, tedium

You can pet the dog in Glintseeker Island

Look, as much as I want to scream from the rooftops that Glintseeker Island has no farming, I can't say for certain that the full game isn't going to thrust a watering can into your hand and require you to maintain a field of turnips at some point. I can say there is no farming in the demo, and I can also safely say that I'm hoping it stays that way when the full game is released. 


There is so much intrigue and mystery in Glintseeker Island that, even if they did want me to become a woodland farmer, I'd probably forget to water the plants anyway. 


Still, the game is described as a “mining exploration RPG”, so I have everything crossed that my prayers will be answered and I can be crop-free during my playtime. 


Glintseeker Island is set to release at some point in 2027, and the full game will have multiple biomes to explore in the mines, a mysterious story to uncover, and a whole host of hammers to arm ourselves with. While we wait for the full game, there's a demo to enjoy on Steam!

 
 
 

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