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The Biggleboss Incident is a hilarious tale of office bureaucracy and dark secrets

Writer: Paula Vaynshteyn
Paula Vaynshteyn
Jul 20, 2025
3 min read

Updated: Aug 5

Adam Bunker is, according to his website, a man of many talents. He’s an editor, copywriter, fiction author, podcast consultant, and a long list of other things that would make even the most broadly talented people feel like they need to do more with their life. 


Most importantly, he’s recently been pouring his talents for design and his humor into the creation of a nostalgic point-and-click adventure: The Biggleboss Incident. It reeks of inspiration from classics of the genre like Monkey Island while managing to feel entirely fresh, new, and a little too relatable.


A dissection of office politics


Despite being set in what may be the world’s strangest office, The Biggleboss Incident is an obvious showcase of the dumb and pointless office bureaucracy that anyone will recognize if they’ve ever worked in an office setting. 


You know the stuff: Having to go through six departments and talk to a hundred people just to get a pack of paper for the printer, being timed for your toilet breaks, and having to smile and nod while you pretend that you’re not slowly dying inside from the lack of stimulating conversation that doesn’t involve knowing a little too much about Sally in HR’s children’s toilet habits.


You know, that kind of thing. Not that I’d know anything about that, obviously…


Regardless, there are countless moments that any former or current office worker will recognize exactly for what they are: Pointless and unnecessary roadblocks that you have absolutely no way to avoid because one person has far more ego than they do logical thinking skills. That’s where the puzzles come in, and that essential skill for any point-and-click adventure – outside-the-box thinking. 


Humor on every level


Whether you’re dissecting the fully voice-acted dialogue, examining the environment around you, or getting to grips with the mechanics, there’s humor to be found on every level of The Biggleboss Incident


Even that statement works on different levels, because you’ll be visiting different levels of the office building, and there’s humor on every one of them. Am I impressed with myself for this added detail? Yes. I’m patting myself on the back as you read this, probably. 


One notable moment in the demo comes once you’ve finally managed to make your way up to the Lobby, only to immediately be sent up to Operations with zero choice in the matter, before getting sent directly back to the Lobby. This, in itself, feels like the kind of pointless run-around that many encounter in the office environment, but then you interact with a piece of paper on the floor. 



Amy, the receptionist whom you may or may not have been harassing for an unverified amount of time, tells you that it’s a skill tree. I’m ashamed to say that I actually got excited when I discovered that there was one in The Biggleboss Incident, because I’m weirdly into the idea of unlocking perks for progression. 


What I wasn’t expecting was for Tom to throw it in the bin. That earned one of those laughs from me that usually results in shocked stares from anyone who happens to be nearby. Thankfully, only my cat was in the room, but he promptly chose to leave at that point. Traitor.


A short game, a shorter demo


The demo of The Biggleboss Incident is equal parts genius and frustrating. It serves as one hell of an introduction into the story and gives you some idea of the type of puzzles you’re going to need to solve in the full game, but you quickly find out that you can’t actually solve any of them because everything you need to do so is found in an area that can’t be reached in the demo. 


However, while that is a little frustrating, it’s also what makes the demo brilliant, in a way. It leaves you wanting more, and makes you want to come back even if it’s only to solve those puzzles that you couldn’t in the demo. You almost have to come back, because it feels like you’re leaving something unfinished if you don’t. 


The full game is set to be roughly four to five hours long, so even the busiest of players can fit it into their schedules. There’s the promise of a lot more humor, a twisting storyline that’s hinted at by a man hiding in an air vent, and perhaps most excitingly, a light switch that serves no purpose but can be interacted with as many times as you like. 


The Biggleboss Incident is set to release in full on July 22, 2025 on PC via Steam and the App Store. If you want to dive in and experience the humor right now, then you can head to Steam and play the demo in the meantime.


 
 
 

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