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Void Inc. is a delightfully surreal office job simulator

Writer: Paula Vaynshteyn
Paula Vaynshteyn
6 minutes ago
3 min read

There’s something about a ‘weird’ game that immediately appeals to me because it’s a sign that you never quite know what’s going to be around the next corner. Whether it’s the aesthetic, the premise, or the general vibe, I’m always looking for something bizarre to sink my teeth into. Void Inc. definitely ticks all the boxes when it comes to weirdness.  


Void Inc. is an office job simulator by The Occult Arcade that feels equal parts uneasy and realistic. You’re the manager, and every day is exactly the same: drink coffee, plan out the day for yourself and your staff, deal with whatever issues come your way, and then start all over again the next day.  That’s the loop, but there’s something so delightfully surreal about the experience. 


Managing people is a pain

Setting up the day in Void Inc

I don’t know about you, but I find it hard enough to manage myself, let alone other people. Void Inc. starts with you alone in the office, working on whatever seems like a good idea at the time, provided it falls within the confines of what upper management wants you to do. But then you hire an intern, and suddenly you have to decide what they’re working on as well. 


The CEO, for his part, seems like he might have some control issues. He calls every morning with advice you don’t need or a new task for you to complete, all while throwing in vaguely ominous comments that would leave even the most dedicated worker wondering if they even wanted the job anymore. 


I spent six days playing by the rules, diligently tap, tap, tapping away at the keyboard and completing every task that came up while my intern did the same at the desk opposite me, with our only real interaction being awkward small talk around the coffee machine first thing in the morning. But then I wondered… What’s down the corridor? So I set off to find out. 


The long walk

A warning saying the office is infinite in Void Inc

My walk in Void Inc. started innocently enough with me heading toward the desks on the other side of the coffee machine, but by the time I got 5 real-time minutes down the hallway with no end in sight, I began to realize that the place might be procedurally generated. I was about to give up and take the long walk back to my desk, but then things got interesting  


By “interesting,” I don’t mean that anything actually changed. I was still walking down a very long corridor, but everything started to get a bit… wobbly. The lights started flickering, and the weird vibes only kept getting weirder. 


Void Inc. has a sanity meter in the bottom left corner of the screen, and by the time I reached the point of no return (aka the point at which I no longer felt any desire to walk back), I changed my goal: to discover what happens when the Head of Technology goes fully insane.  


Eventually, after around 15 minutes of walking, I collapsed, and the screen went black. After one day off, you go back to work like nothing ever happened. Which, arguably, is a solid representation of how some employers handle mental health issues within the workplace. 


Unexpected mini-games

A DDR-style minigame in Void Inc

One of the most unexpected things in Void Inc. is the mini-games you play to resolve issues that arise throughout the day. Some problems are resolved with a pipe-rotation puzzle where you turn tiles to complete a circuit. I love those little puzzles, so I was very much in my element. But my favorite task in Void Inc. is dealing with emails. 


Ironically, that’s something I generally avoid doing, but in Void Inc., sorting through the emails turns into a mini DDR-style rhythm game that’s actually really fun to play. Press left for replies, right for bugs, and other directions (plus the space bar) to deal with different types of emails. I think if my inbox had a setting to sort through emails that way, I’d be a lot more on top of my digital correspondence. 


Void Inc. is currently in development by The Occult Arcade and is set to release at some point before the end of 2026. The good news is a demo is coming, so you’ll soon be able to experience this strange corporate experience for yourself. 

 
 
 

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